Apex Legends Season 16: Revelry has players scrambling back in. The highlight of this release is a limited-time addition of Team Deathmatch. This mode is usually standard in most shooting games, but that’s a topic for another day. The content has received a lot of attention, but also a lot of criticism, not all of which is positive. Respawn has listened to their players and is addressing the most severe issues with a few small changes to how the matches play out.
First and foremost, Apex Legends is shortening fights by letting each encounter endure only one round rather than three. They are also raising the kill count required to win from 30 to 50. This quickens the pace of Team Deathmatch while simultaneously providing players with a way to satisfy their bloodlust. While this modification is now in place, Respawn adds that the UI will not reflect the changes until an appropriate patch to make the necessary changes is implemented soon.
Respawn has also heard the difficulties of teams departing in the middle of a game and has plans to make changes in the near future. They intend to make matches stop when one team totally exits and award the victory to the remaining participants. They also intend to impose a penalty for abandoning matches, which they say will be comparable to the one in Control.
When introducing new content to a game, hiccups are unavoidable. Respawn is being really honest and communicative with fans, which has been well received. While Team Deathmatch isn’t the most sophisticated competition in terms of rules and surprises, it is new to Apex Legends, and the firm must fight its own struggle to ensure that it provides a worthwhile and enjoyable experience for players.