Overwatch 2 is the highly anticipated sequel to the popular team-based shooter, Overwatch. Since its release, players have been climbing the ranks to prove their skills and earn their place among the best. But what is the current rank distribution in Overwatch 2? Here’s what we know:
Rank Distribution in Competitive Play
In Overwatch 2’s competitive play mode, players are ranked based on their skill level. There are six ranks in total: Bronze, Silver, Gold, Platinum, Diamond, and Master. Each rank is further divided into four tiers, with Tier 1 being the lowest and Tier 4 being the highest. The exact percentage of players in each rank is not publicly available, but it is believed to follow a bell curve, with the majority of players falling in the middle ranks and fewer players at the extreme ends.
Rank Distribution in Quick Play
In Quick Play mode, players are not ranked and there is no official ranking system. However, players can still earn experience and level up their account, which unlocks new heroes, skins, and other cosmetic items. The distribution of players at different levels in Quick Play is not publicly available.
Factors That Affect Rank Distribution
There are several factors that can affect a player’s rank in Overwatch 2. These include the player’s skill level, communication with their team, and how well they work together. Other factors such as the player’s internet connection and the performance of their computer can also have an impact on their rank. It’s important to note that rank is not the only measure of a player’s skill, and there are many highly skilled players who may not have a high rank due to these other factors.
In conclusion, the current rank distribution in Overwatch 2 is not publicly available, but it is believed to follow a bell curve with the majority of players in the middle ranks. Rank is just one measure of a player’s skill, and there are many other factors that can affect a player’s rank in the game.
How does Overwatch 2’s ranking system work?
Blizzard has not, as of this writing, provided a breakdown of Overwatch 2’s rank distributions. However, we may use the available data to make educated judgments about the state of affairs.
Blizzard released the following information on the Overwatch 1 ranks and their respective populations in 2018. Here are some of them:
- Medals: 8 percent bronze, 21 percent silver, 32 percent gold
- Platinum: a bonus 25%
- Ten percent off a diamond
- 3% for the Master’s Degree
- The Top One Percent: Grandmaster
Over the course of a few years, though, a lot may change, and we now have Overwatch 2. Some updates to the MMR system since the last report are detailed in a developer blog. What follows is a table with the relevant information. Quick Play MMRs are included below; these do not reflect a player’s overall Competitive rank, but they do provide some insight into the general population.
Using the data from that earlier report in conjunction with this one, we can make a rough guess as to how things stack up. Our predictions will undoubtedly be off by a large margin because of the large number of new players in Overwatch 2. In light of this information, the level range where the bulk of players currently reside will be lowered to somewhere between Silver I and Gold I.
To reiterate, the official distribution of ranks is not shown in the table we’ve amended at the bottom. We can only speculate until Blizzard makes an official announcement, and they likely won’t do that for a while as they tweak the inner workings of their system. Our best assumption is that the surge of players into Overwatch 2 will heavily weight down the rank distribution, with the vast majority of players falling somewhere between high Silver and low Gold. For the same reason, Platinum and Diamond are now far more coveted than they were in the original Overwatch.