Atomic Heart, like other retrofuturistic sci-fi stories like Bioshock, is focused about its lore. The mythology of Atomic Heart explains how the game may have a 1950s look while yet include hyper-intelligent, weapon-wielding robots. Fortunately for lovers of these time-bending games, Atomic Heart has a rich and interesting fictional past centered on one major discovery: Polymer.
What is the role of polymer in the Atomic Heart?
This is the ingredient that got it all began. Professor Dmitry Sergeyevich Sechenov combined the qualities of heavy water and silicon to develop a new material for the area of robotics in 1936, according to Atomic Heart mythology. Polymer was the material in question. Scientists rapidly realized that this liquid substance could be programmed and utilized in a cold fusion reactor to provide sustainable energy. It later served as the foundation for a robotic workforce. Due to Sechenov’s achievement, the USSR’s robotics skills advanced significantly.
This transition in the history of the USSR indicated that the country had won World War II and had entered a golden age. The USSR, now a utopian superpower, dominated the globe in technical breakthroughs, particularly in very complex robotics.
What exactly is Facility 3826?
Once Professor Sechenov demonstrated the revolutionary findings of his Polymer, the Soviets funded a nationwide initiative named Facility 3826 to support and stimulate future Polymer investigations. In this way, the Soviets could broaden the compound’s numerous technologically beneficial applications. Facility 3826 innovators, for example, created advanced scanners, firearms, locks, and other devices.
Nonetheless, one of the most significant advances in Facility 3826 history was Kollektiv 1.0, a networked artificial intelligence for the robotic workforce. The word ‘electronic’ refers to the use of electronic devices in the production of electronic devices.
Where does P-3 fit within the mythical history of Atomic Heart?
In 1950, Sechenov’s second great breakthrough was with Polymer Assimilative Adaptation. Sechenov found how to introduce Polymer into a human body by this procedure. This let people to interact directly with Polymer, robots, and even Kollektiv 1.0. Finally, it meant that people could control the behavior of robots with a single thought. This interface device was further refined over the following four years, and by 1954, it had been perfected and ironically dubbed “Thinking.” Thinking and Kollektiv 2.0 were intended to launch on June 13, 1955, but the botched release is where your character, P-3, enters in. You must now attempt to clear the main Facility 3826 site of renegade bots and assist in resolving the technical crisis.